AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games in Mexico Q2 2024: Unified Platform Performance
Explore the performance of the top 5 3D cartoon games in Mexico during Q2 2024, focusing on downloads, revenue, and weekly active users.
Discover the latest trends in the 3D cartoon games category in Mexico for the second quarter of 2024. Sensor Tower provides insights into the performance of the top 5 games on a unified platform, showcasing their downloads, revenue, and weekly active users.
Squad Busters Released by Supercell, this game had a dynamic second quarter. Downloads saw a significant initial surge with 1.8M in the week of April 22, followed by a drop to around 79K by the end of June. Revenue fluctuated, peaking at approximately $66K in the week of April 29 and settling around $54K by the week of June 24. Weekly active users also showed variability, starting at 1.35M and ending at about 687K.
Subway Surfers This long-standing favorite from Sybo Games ApS maintained a steady performance. Downloads ranged from 117K to 211K per week, with a notable increase to 196K in the final week of June. Revenue remained relatively stable, averaging around $1.4K to $1.9K weekly. Weekly active users showed a gradual decline, starting at 7.2M and ending at approximately 6.1M.
My Perfect Hotel SayGames LTD’s title experienced consistent downloads, hovering between 103K and 183K weekly. Revenue varied slightly, with a peak at around $1.6K in the week of April 8 and ending at $1.4K in the last week of June. The number of weekly active users saw a decline from 594K in April to about 373K by the end of June.
Stumble Guys Scopely, Inc.'s game had a notable quarter with downloads ranging from 95K to 171K, peaking in the last week of June. Revenue showed steady growth, peaking at approximately $38K in the week of April 29 and ending at $31K in late June. Weekly active users fluctuated, starting at 614K and ending at around 537K.
Brawl Stars Another hit from Supercell, this game saw consistent downloads between 78K and 147K weekly. Revenue was robust, peaking at around $448K in the week of June 3 and ending at $410K by the end of June. The game maintained a strong weekly active user base, starting at 2.4M and peaking at over 3M in mid-June.
These insights, derived from Sensor Tower data, highlight the dynamic performance of top 3D cartoon games in Mexico. For more detailed analytics and trends, visit Sensor Tower.